Try it here: http://whiffpunish.com/rollback/index.html

With this unorthodox semester coming to a close, I’ve made my final push of capstone project progress. Initially this project was titled “Rollback in a Nutshell” since that was the form of fighting game netcode that had originally hooked me into the topic. But in my efforts to explain the depth of rollback, a form of lockstep netcode built on many other layers, I found that there was a substantial amount of additional breadth that needed to be covered first.
While rollback may not have been able to be explored, lockstep in general proved to be a substantial topic on its own. This underestimation of the work required combined with the academic restructuring that took place mid-semester due to the corona virus pandemic turned out to be a combination that substantially slowed my progress.
That said, I am still pleased with how it turned out. This project has shown me that the combination of educational interactivity and literature is one that I feel still has plenty of room for exploration. Perhaps in the future it will become more standard and tools will exist that bring it away from being somewhat of a programming exercise and makes it a more accessible prospect for teachers and professors in non-STEM fields.